Sunday, August 9, 2015

[DOTA 2 : Guide for newbies] How to use Phantom Lancer

Hi for all of my readers and today i gonna to wrote about how to use the one of my past time favorite heroes in DotA 1 till DotA 2 :)
Hence, it's about or 6-7 months that i haven't touched my blog and currently try hard to clearing my papers as well and back to the topics [blogs] here you guys :D




Strength
21 + 1.7
Agility
29 + 3
Intelligence
21 + 2
LevelBase11625
Hit Points15054910711704
Mana02736891157
Damage22‒4451‒7398‒120143‒165
Armor04.0610.6416.94
Attacks / Second0.580.751.031.3
Movement Speed290
Turn Rate0.6
Sight Range1800/800
Attack RangeMelee
Missile SpeedInstant
Attack Duration0.5+0.5
Base Attack Time1.7
Collision Size8
stats: credit to DotA2 gamepedias

 Roles : Carry/Pusher/Escape

Abilities
Spirit Lance
Blocked by Spell Immunity. Blocked by Linken's Sphere. Can be dispelled. Play
Q
T
Spirit Lance icon.png
AbilityAffectsDamage
Target UnitEnemiesMagical
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Cast Time0.3+0.73
Cast Range: 750
Damage: 100/150/200/250
Move Speed Slow: 10/20/30/40%
Illusion Damage Taken: 400%
Illusion Damage Dealt: 20%
Illusion Duration: 2/4/6/8
Slow Duration: 3.25
Cooldown 7Mana 125/130/135/140
Blocked by Linken's Sphere. Blocked upon projectile impact.
Can be dispelled. The illusion takes Purge damage. The slow debuff can be purged.
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
*use it wisely during your laning of the times :)

Doppelganger
Not blocked by Spell Immunity. Can be dispelled. Play
W
D
Doppelganger icon.png
AbilityAffects
Target AreaSelf
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% bonus damage and deals 20% damage.
Cast Time0+0
Cast Range: 600
Target Area Radius: 325
Illusion Gather Radius: 900
Reappear Delay: 1
Illusion Duration: 8
Cooldown 25/20/15/10Mana 50
Can be dispelled. Illusions take Purge damage.
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.
*for dodging the missle/dispelling the buffs from enemies

Phantom Rush
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Can be used by illusions. Disabled by Break. Play
E
R
Phantom Rush icon.png
AbilityAffects
PassiveSelf
When targetting an enemy for an attack, Phantom Lancer quickly charges into range. Phantom Lancer's illusions also have this ability.
Minimum Proc Distance: 300
Maximum Proc Distance: 600/700/800/900
Rush Speed: 800
Speed Buff duration: 5
Cooldown 16/12/8/4
Azwraith knows that on the field of battle, speed can mean everything.

and

Juxtapose
Not a Unique Attack Modifier. Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be dispelled. Can be used by illusions. Disabled by Break. Play
R
X
Juxtapose icon.png
AbilityAffects
PassiveSelf
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
Hero Proc Chance: 40%/45%/50%
Illusion Proc Chance: 8%
Max illusions: 5/7/9
Illusion Damage Taken: 500%
Illusion Damage Dealt: 16%
Illusion Duration: 4
Can be dispelled. Illusions take Purge damage.
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...
*it can stacked with manta style and dopplegangers/Spirit Lance during for illusory attacking purpose

-credits to gamepedias [D2]

so 

my simple guide for those who are new for PL [Phantom Lancer] , just follow the stats builds :) 

1st. lv 7 maxed
2nd and 3rd - dependable but mostly recommend maxed it in case u can't controlling
the Phantom Rush
4.maxed..
rest.. Bonus

else you may refer the /r/dota2 sub reddit posts / mobafire dota 2 sections / pro plays like Loda, Sylar, Hao and etc [that the pro plays a lot of carries]

Item Builds?

*ehem* some of my items builds are follow up dotabuff / pro players build up for that but you still can referring up my recommendations


talk about on the game time items that you needed,
5.00. poor man shield 
10.00-have boots of speed, headress/bottle*/power thread 
15.00 - yasha/diffusal blade lv 1
20.00, mid game - offering and 50% of Monkey King Bars**/ Bashers
25.00 - MKB/travel boots***/manta/crystalys 
30.00-butterfly/daedulus/skadi
35.00- dependable.. 


so my game stats item will go for that and here is some my example gameplays and stats
but a goodies , have silencer, night stalker and storm spirit can fight along during my long long way to farming....

and here's the dumbo mid laners of PL gameplay stats


Jukes?

-Enemy with bigger capping AOE's [Area of Effect]
Earthshaker , Meep, Ember Spirits, Storm Spirit 
:esp es echoes..., jukes with juxtapose and get out to toast it's mana with manta style else u can clone up with manta...
ember... diffusal it and just keep fight it till the fire remenants are slowed down to the target area[esp for escapes]

Earth Spirit - dun get magnetized it

Naga Siren - once she sing till it duration is gone and try to juxtapose away her snaps
and ensure that there was no support heroes like lion/lina and etc... besides her...

meepo- this heroes that terrifies your fear and bewares it's divided we stands of the clones and poof...
and get some disablers along with you like nyx and lion to stop down the poof and juxtapose away the bind and try to get some AS[Att. Spd]  and AD[Att Damage] to countering it

medusa- stay AWAY during her stone gaze..... and if have the chance..yes, try to use spirit lance to slow her down and keep hitting her till it out of mana [mana shield] and made sure you gotta to use up the diffusal blade

gyrocopter- avoid the call down and cast away lance and juxtapose to fight him along ways beware of the flak cannons and rocket barrages...it might be breaks your illusions

Evasions : Items like heaven halberd/ solar crest/ butterfly or heroes like Phantom Assassins / Void, just grab the Monkey King Bar to prevent the evasions...

Stuns : Area, sven or etc... jukes aways before u get ganked / single like missles , eg, vengenful... just calm and fight back it

Silence... stray away from the items like orchid / or AOE's like death prophet/ drow ranger, silencer...

skill combo
1-2-hit-items*-1-items-hit-die [if u single fight along the heroes]
1-manta-2-hit-diffusal/1-hit-death

depends how to kill the heroes
+if teams-up with those who have bigger capping AOE's like Necrophos, tidehunters, or etc....
made sure cast out spirit lance to slow 1 of them and entering for the clash

Pros
-higher damage
-much clones[illusions]
-best team fight for the war

Cons
-hard carry? yes it is
-squishy


so here is my past time stats 
dota 2 ranks 

dotabuff 


have fun :D

Saturday, January 3, 2015

my own lame post...

well, nothing to do... and everyday just woke up and sit down, taking up 2 phones and checking message and crap each other at bedroom..

i guess this is my own life, right :0

but thankfully to my friend who lend me an Asus Padfone S for my Entertainment phone as well :)

[sample only]

and just playin' dota 2, MapleSEA and Heroes of the Storm ... and just eat-sleep-play-revision-sleep

anyway... will updated soon